A downloadable game for Windows, Mac OS X, and Linux

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Long ago, it is said, Arachne the Spinner was cursed by the goddess Athena, mutated into a spider as punishment for her arrogance. Arachne now dwells far below the earth in the caverns of the underworld, ruling over a kingdom of monsters and sending out her children to spy on the world above. Bitten by one such spider, you find yourself succumbing to the same curse, slowly transforming into a terrifying half-spider monstrosity.

Cast out from your village, you have but one hope to undo what has been done; to travel deep into Arachne's domain and slay her before the transformation is complete. No mere human could possibly hope to navigate the web-filled caverns, but your new form has granted you powers that mean you may just stand a chance...

Arachne is a roguelike created in seven days for the 7DRL Challenge 2016, the obligatory twist on the standard formula being that rather than a standard grid, the game takes place on a dynamically deforming spiderweb that you can build and destroy while you play.

More information

Published266 days ago
StatusIn development
PlatformsWindows, Mac OS X, Linux
Rating
(6)
AuthorPNJeffries
GenreStrategy
TagsSeven Day Roguelike Challenge, Roguelike
Player countSingleplayer

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Click download now to get access to the following files:

Arachne v1.0.zip 14 MB

Comments

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Very interesting game. Seems super simple at a glance but is actually frustratingly difficult. I have yet to get a score that the game doesn't consider "bad", but it'll be a fun title to boot up a few times a day for a couple short runs.

Hey, great game! It works fine on my PC, but errors out on my MacBook (running OS X 10.10.5). I know that cross-platform debugging is a pain in the ass for a free game, but in case there's anything you can do, here's the error message:

  • AL lib: (WW) FreeDevice: (0x7feef8a96400) Deleting 3 Buffer(s)
  • Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't compile shader: ERROR: 0:14: '+' does not operate on 'vec2' and 'int'
  • at com.vitruality.GRUMP.rendering.RenderingParameters.beginShader(RenderingParameters.java:102)
  • at com.vitruality.GRUMP.rendering.Renderer.drawMesh(Renderer.java:623)
  • at com.vitruality.GRUMP.GUI.GUILine.draw(GUILine.java:256)
  • at com.vitruality.GRUMP.layers.Layer.draw(Layer.java:375)
  • at com.vitruality.GRUMP.rendering.Renderer.renderState(Renderer.java:249)
  • at com.vitruality.GRUMP.GRUMPEngine.render(GRUMPEngine.java:261)
  • at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:207)
  • at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)

Addendum: I did some googling, and this post appears to address (and fix) a very similar error on OS X/Java, if that helps any. Thanks!

I really like the web effect and navigation. Game is very challenging.